Importing Sprites into Unity

Import, set options, slice sheets, choose PPU, pack atlases.

Unity 6000.x (2025)

Importer

Sprite type, point filter, compression

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Slice sheet

Grid by cell size and naming

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PPU (advanced)

Match tiles or character height

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Quick settings

  • Texture Type: Sprite (2D and UI)
  • Sprite Mode: Single or Multiple
  • Filter Mode: Point
  • Compression: None (try Low, compare visually)
  • MipMaps: Disabled; Wrap: Clamp for characters
  • Packing: Sprite Atlas
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Import the PNG

Drag into Project. Select to open the Texture Importer.

Importing a PNG sprite into a Unity project
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Set importer

  1. Texture Type: Sprite (2D and UI).
  2. Sprite Mode: Single or Multiple.
  3. Pixels Per Unit: pick target (see PPU).
  4. Filter Mode: Point. Aniso: Disabled.
  5. Compression: None or test Low.
  6. MipMaps: Disabled. Wrap: Clamp for characters; Repeat for tiles.
Unity Texture Importer settings for pixel art

Download Import Preset

Get our pre-configured Unity import settings for pixel art. Just drag the .preset file into your Unity project and apply it to your sprites.

Unity 6000.2

Download Preset
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If you have multiple sprites in one image

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PPU (advanced)

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Pack with Sprite Atlas

  1. Create Sprite Atlas: Create ▸ 2D ▸ Sprite Atlas
  2. Add sprites or folders. Group by domain.
  3. Select Tight or Rectangle based on shaders.
  4. Play Mode builds atlases automatically.
Sprite Atlas configuration
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Save an import preset

Download our preset

Importer cog → Save as Preset. Name it PixelArt_Import. Apply to new textures.

Saving an importer preset in Unity
Create new import preset in Unity

Generate sprites the easy way

Create consistent pixel art with SpriteCook. Themes, references, and presets out of the box.

Try SpriteCook