April 19th, 2026

From Prompt to Animated Character, Step by Step

How to take a character from a one-line prompt to a full animation set, step by step.

From Prompt to Animated Character, Step by Step

One prompt in, a full animation set out. Here's the flow in /characters.

Character creator overview

What you need

A SpriteCook account. That's it.

Step 1: Write a prompt

Head to the Character Creator. Short prompts work best. A few that land cleanly:

  • A forest ranger hero
  • A cyberpunk swordswoman
  • A tiny druid with a staff

Prompt step

Step 2: Pick a perspective

Pick the view you're building for.

Platformer perspective
Platformer
Isometric perspective
Isometric
Top-down perspective
Top-Down

Perspective step

Pick the one that matches your game. Switching later means redoing the character, so get this right up front.

Step 3: Review and revise

You'll get a larger preview and a revision panel. Keep the current sprite and ask for changes like heavier armor, round shield, colder palette, or cleaner silhouette.

Review and revise

Step 4: Pick an animation set

Each perspective comes with a default motion group. Toggle extras on or off. The credit cost shows before you generate, so you can start small for a prototype.

Animation set

Step 5: Generate and export

Motions come in one card at a time. Preview at true size, then export when the set looks right.

Results and export

Here's the finished character cycling through idle, walk, run, jump, and attack:

Idle Walk Run Jump Attack

Going smaller

Making 16x16 or 32x32 sprites has its own tricks (checkerboard reference, Nano Banana Pro). The tiny pixel art guide covers that.

Open /characters and give it a go. Stuck or want to share what you made? Hang out in the SpriteCook Discord.