SpriteCook Blog

Tutorials, guides, and updates from the pixel art kitchen.

Pixel art banner of a banana in a jungle with the text Nano Banana 2 Lite
June 30th, 2026
Featured Post

Nano Banana 2 Lite, Google's Fast Image Model for Pixel Art

Google shipped Nano Banana 2 Lite, a faster and cheaper version of Nano Banana 2. Here's what changed and how it holds up for game sprites and pixel art.

A grid of pixel art inventory icons made with SpriteCook, on a guide comparing AI game art to hiring an artist
June 22nd, 2026

AI game art vs hiring an artist: the real cost

What you actually trade in money, time, and quality between generating assets with AI, commissioning an artist, and buying asset packs, with real numbers from my own projects.

A matching set of pixel art items in one style (chest, barrel, pot, shield, sword), on a guide about keeping AI game art consistent
June 20th, 2026

How to keep your game art consistent with AI

The hardest part of AI game art is making everything match. Here is the system I use, theme, style, references, and presets, so your sprites, animations, and tilesets look like one game.

A pixel art paladin made with SpriteCook, on a guide about whether it is OK to use AI art in an indie game
June 18th, 2026

Is it OK to use AI art in your indie game?

The honest answer to the worries that stop people. Will players hate it, do you own it, can you sell it, and does Steam allow it. General information, not legal advice.

A pixel art farm scene with a barn, tree, cow and chicken made with SpriteCook, on a guide about making a game when you can't draw
June 16th, 2026

How to make a game when you can't draw

You can code the game, but the art is the bottleneck. Here is how I stopped letting it block my projects, using AI to generate consistent game art, written by someone who can't draw either.

Pixel art goblin holding a gold pitchfork generated with SpriteCook, on the SpriteCook for OpenCode plugin setup guide
June 15th, 2026

Generate game sprites in OpenCode with the SpriteCook plugin

Add the SpriteCook MCP server and skills to OpenCode with one command, then generate sprites, animations, and tilesets straight from the agent. Setup takes a couple of minutes.

Pixel art flying panda generated with SpriteCook, on the SpriteCook for Cursor plugin setup guide
June 14th, 2026

Generate game sprites in Cursor with the SpriteCook plugin

Install the SpriteCook plugin in Cursor with one command, then generate sprites, animations, and tilesets straight from the agent. Setup takes a couple of minutes.

Pixel art goat samurai generated with SpriteCook, on the SpriteCook for Codex plugin setup guide
June 13th, 2026

Generate game sprites in Codex with the SpriteCook plugin

Add the SpriteCook plugin to Codex from the plugin marketplace, then generate sprites, animations, and tilesets straight from a chat. Setup takes a couple of minutes.

Dual-grid tilesets, explained
June 12th, 2026

Dual-grid tilesets, explained

Why autotiling on one grid needs 47 tiles, and how drawing tiles between the cells instead gets perfect corners with 15. With diagrams and the mask table.

The 15-piece autotile tileset, explained
June 11th, 2026

The 15-piece autotile tileset, explained

Why autotile sheets have exactly 15 tiles, what each piece does, and how Godot, Unity, and Tiled pick the right one while you paint. With free templates.

Pixel art duck with sunglasses generated with SpriteCook, on the Claude desktop plugin setup guide
June 10th, 2026

Generate game sprites in the Claude desktop app

Install the SpriteCook plugin in the Claude desktop app and generate sprites, animations, and tilesets straight from a chat. Setup takes two minutes.

Make a Unity autotile tileset with AI and a Tile Palette
June 3rd, 2026

Make a Unity autotile tileset with AI and a Tile Palette

Generate a tileset with AI, import the Unity package, and paint a tilemap from the Tile Palette that auto-fills the edge and corner tiles for you. Step by step with screenshots.

Make a Tiled autotile tileset with AI and the Terrain Brush
June 3rd, 2026

Make a Tiled autotile tileset with AI and the Terrain Brush

Generate a tileset with AI, add the .tsx to your Tiled map, and paint with the Terrain Brush so the edges and corners pick themselves. Step by step with screenshots.

Make a Godot autotile tileset with AI and paint a map
June 3rd, 2026

Make a Godot autotile tileset with AI and paint a map

Generate a tileset with AI, load the Godot .tres onto a TileMapLayer, and paint autotile terrain that picks its own edges and corners. Step by step with screenshots.

Make a top-down tileset that actually tiles
June 2nd, 2026

Make a top-down tileset that actually tiles

SpriteCook's tileset mode generates a full 15-piece autotile set from one prompt, laid out so every edge and corner connects when you paint a top-down map.

Prompt Your Character to Do Anything
May 26th, 2026

Prompt Your Character to Do Anything

Add your own animations, pose the first frame, edit every prompt, and pay less when you batch. Here's the new control you get in the Character Creator.

Slice sprite sheets and animations into separate assets
May 7th, 2026

Slice sprite sheets and animations into separate assets

Generate a packed sheet of sprites or frames in one go, then slice it into clean individual assets. Auto detect, fixed grid, custom selection, plus a smart alpha mode for overlapping frames.

Save Your Generation Setup as a Preset
April 26th, 2026

Save Your Generation Setup as a Preset

Stop rebuilding the same model, aspect ratio, palette, and style guides every time. Save your setup once, apply it with one click.

GPT-Image-2 vs Nano Banana 2 for Game Art
April 22nd, 2026

GPT-Image-2 vs Nano Banana 2 for Game Art

OpenAI's GPT-Image-2 just dropped. Here's how it stacks up against Nano Banana 2 on characters, icons, UI, and detailed art.

From Prompt to Animated Character, Step by Step
April 19th, 2026

From Prompt to Animated Character, Step by Step

How to take a character from a one-line prompt to a full animation set, step by step.

How to Nail Tiny Pixel Art Animations
April 14th, 2026

How to Nail Tiny Pixel Art Animations

The checkerboard trick for getting clean 16x16 and 32x32 pixel art characters, and how to animate them after.

How to Vibe Code a Browser Game with Phaser.js
April 6th, 2026

How to Vibe Code a Browser Game with Phaser.js

A beginner-friendly guide to building a browser game using Phaser.js and an AI coding agent. No prior game dev experience needed.

Let Your AI Agent Generate Sprites and Animations
March 29th, 2026

Let Your AI Agent Generate Sprites and Animations

How to connect your AI coding agent to SpriteCook so it can generate pixel art and animations directly inside your project.

How to Generate Pixel Art Game Assets with AI
March 23rd, 2026

How to Generate Pixel Art Game Assets with AI

A quick walkthrough of generating pixel art characters, props, and icons from a text prompt, with the key settings that actually matter.

How to Animate Detailed and HD Art with prompting
March 22nd, 2026

How to Animate Detailed and HD Art with prompting

How to animate HD illustrations, painted characters, and detailed game art using the /animate page's detailed mode.

Turn Your Pet into a Playable Pixel Art Character
March 20th, 2026

Turn Your Pet into a Playable Pixel Art Character

Upload a photo of your dog, cat, or whatever you have. Get back an animated pixel art character you can play with immediately.

Turning Nano Banana 2 AI Images into Actual Pixel Art
March 19th, 2026

Turning Nano Banana 2 AI Images into Actual Pixel Art

How to prompt Google's Nano Banana 2 model for pixel art and fix the output so it's usable in a game engine.

How to Animate a Custom Pixel Art Sprite
March 16th, 2026

How to Animate a Custom Pixel Art Sprite

Turn any sprite into a custom motion. Works for characters, props, and environment pieces.

Unity Pixel Art Import Settings - Crisp Sprites in Minutes
November 10th, 2025

Unity Pixel Art Import Settings - Crisp Sprites in Minutes

Configure Unity to render pixel art sharply with correct sprite import, camera, and project settings.