Make any game art you need

Describe it and AI draws the rest.

29k+ game developers made 530k+ assets

An animated character from one prompt

Create a character, then animate it any way you imagine.

Full sprite sheets

8 frames · 80 × 80
Eight frames of the royal goblin idle sprite sheet
royal_goblin/idle_sheet.pngGame engine ready for Unity, Godot, or any engine
Create your character

Every asset in the same style

Generate a full pack of props, loot and enemies that match, in the style you pick.

A dungeon room built from the pixel art pack: an open door, a torch stand, a barrel, a sword, a treasure chest and a slime.
scenes/dungeon_room.png · 6 of 20 assets

The full pack

20 assets
All 20 assets in the pixel art pack: chests, barrel, crates, doors, torches, a well, a skeleton, a slime, a bat, a sword, a shield, an urn, a pot and food.

Each one is a separate sprite with a transparent background, ready to drop into your game.

Pixel art pack shown.Create your style set

Animate any sprite

Start with an image. Describe the motion. Bring it to life.

Moonwell, still image
moonwell.png

Water flowing, with gentle splashes and ripples.

Pixel artAnimation prompt
Animate your own
Moonwell selected

Every piece of your world

Generate a tileset, add matching props, and build your own world.

Two grassy woodland islands joined by a wooden bridge, with stone paths and blue water, assembled from 32-pixel tiles.

Scroll sideways to explore the map

Tiles that fit together

Reusable grass, water and path tiles connect to form the landscape.

Props you can place

Each tree, rock and bridge is a separate sprite in the same style.

Select a terrain tile or prop to see its separate artwork.

Works with your AI agent

One command connects SpriteCook to your editor. Your agent generates sprites while you code.

Terminal
# Run these inside Claude Code
>
>
Claude
Codex
Cursor
OpenCode
VS Code
Full setup guide

See it in action

From characters and tilesets to a world ready to play.

Who uses SpriteCook

Solo devs, jam teams, and anyone prototyping a game.

Solo Indie Devs

Characters, items, enemies. No artist needed.

RPG charactersItem collectionsEnemy sprites

Game Jam Teams

Full art style in hours. Ship before the deadline.

Quick prototypesThemed assetsUI elements

Prototype Builders

Real visuals for testing mechanics and pitching.

Placeholder artConcept testingPitch decks

Join the community

29k+ game developers sharing prompts, tips, and shipping games with SpriteCook.

What developers are saying

“Wow, these are absolutely stunning.”

s
solarwindstudio
Game Developer

“I've spent hundreds drifting from tool to tool - nothing worked, nothing could one-shot a good walking animation. But this crushes it. Been turning concept art into animated characters for two days straight.”

H
Heralax
Game Developer

“Everything you need is already there, the assets are ready to use. Smooth UI, user-friendly even if you're new.”

K
Korchi
Game Developer

“I wasn't expecting the instantly controllable character preview. Damn good UX.”

C
CJohnson
Developer

“Great idea and flawless execution!”

t
talonlzr
Indie Developer

“Very cool! Will definitely use this.”

A
Alex
Developer

“The outputs can really be used as game assets. Generation settings are easy to navigate. Kudos for the free credits!”

MK
Mamika Kirameki
VibeCodingList Reviewer

“This compresses an entire studio pipeline into a single text box. The asset creation barrier is basically zero now.”

ND
Niraj Dilshan
Developer

“Clean design, the generated images look amazing. Assets are downloadable and game-ready.”

R
RespawnRider31
Game Developer

“So helpful for those building pixel games!”

OW
Otium World
Game Developer

“Nice, these look good! Crushing it!”

j
joseph.pixler
Game Developer

“This is the first thing I've come across that I thought was actually awesome and not slop. Well done!”

e
elliotboney
Indie Developer

“Bulk asset generator that keeps style consistent. I was able to match the art style of my game.”

WM
William McMinn
Game Developer

“The range across those characters from a single prompt is what stands out. Same model, completely different energy in each one.”

U
UXLora
UX Designer

“Tried it and it worked!”

e
echoes2099
Developer

“I want to praise your tool, it works really well so far.”

G
G3nka.ron
Game Developer

“Very cool! Useful tool, well done. I'll most likely use this for my game project.”

H
Hjalm
Indie Developer

“Exactly what I needed. Training my own LoRA was painful. This is great for prototyping.”

A
Azerax
Game Developer

“This is pretty slick, well done!”

s
scopophobic_
Developer

“That's so neat.”

B
Blizzpoint
Developer

Frequently asked questions

What kind of assets can I create?+
Characters, items, UI elements, props, backgrounds, and animations. Pixel art and detailed 2D both work.
Is SpriteCook free to use?+
You get 40 free credits every 30 days, no credit card needed. Paid plans are available if you need more.
Can I use SpriteCook assets in my game commercially?+
Yes. Everything you generate is yours to use commercially, including in games you sell. The underlying AI model's usage policies also apply.
How does SpriteCook keep my art style consistent?+
You set a theme once. It locks in the mood, palette, and visual direction, so every asset you generate after that stays on-brand.
What game engines work with SpriteCook?+
SpriteCook exports transparent PNGs and sprite sheets that work in any engine. Unity, Godot, Phaser, GameMaker, you name it.
How fast is generation?+
Most assets are ready in under 30 seconds. Nano Banana 2 Lite gives standard 1K generation a faster low-cost path, while animations take a bit longer depending on frame count.
Can my AI coding agent use SpriteCook?+
Yes. SpriteCook has an MCP server that connects to agents like Claude Code, Cursor, and VS Code Copilot. Your agent generates art directly in your project while you code.