May 26th, 2026

Prompt Your Character to Do Anything

Add your own animations, pose the first frame, edit every prompt, and pay less when you batch. Here's the new control you get in the Character Creator.

Prompt Your Character to Do Anything

Prompt Your Character to Do Anything

The Character Creator has always shipped with preset animations like idle, walk, run, and attack. Those cover most games, but they don't cover your game. So now you can type any animation you want, pose the starting frame, edit the prompt behind each one, and get a discount when you generate a bunch at once.

If you've never run the flow before, the step-by-step walkthrough covers the basics. This post is about the new controls on top of that.

Add your own animations

Type whatever your character needs to do. "Sneak walk", "cast spell", "death", "sit down and drink coffee", whatever. It generates right alongside the presets, in the same style as the rest of the set.

Typing a custom animation and generating it alongside the presets

This is the main thing. If the preset list never had the move you wanted, now you just ask for it.

Turn on the extra steps

Two of the new controls are optional, so the default flow stays quick. Flip them on when you want more say in how things come out.

Toggling the optional pose and prompt steps before generating

Pose the starting frame

Some animations only read right from a specific angle. A spell cast might want a side view, a back-facing run wants the character turned around. Turn on the prep pose step and you can generate, upload, or reuse the exact frame the animation starts from.

Preparing a custom starting pose for an animation

Skip it and the animation just starts from the default pose, same as before.

Edit the prompt behind each animation

Every animation has a prompt driving it. Turn on prompt editing and you can see it, already filled in for you, then tweak it before you generate. Want the walk slower, the attack to swing left, the idle to breathe heavier? Say so.

Reviewing and editing the auto-filled animation prompts

The auto-fill is a solid starting point, so you only touch the ones you want to change.

Cheaper by the batch

Select a few animations and generate them together. The more you pick, the less each one costs. The price updates live before you commit, so you can see the discount as you add to the set.

Batch discount applied as you select multiple animations

Handy when you're building out a full character and want idle, walk, run, jump, attack, and a couple of custom moves in one go.

Try it

Open /characters and make something. If you get stuck or want to show off what you built, come hang out in the SpriteCook Discord.

Got questions? Building something?

Drop into the Discord. People post WIPs, share prompts that actually worked, and help each other debug weird outputs. We're in there daily too.

Join the Discord