Game art, generated

Character Portrait Generator

Painted RPG portraits from a paragraph of description. For dialogue boxes, character sheets, and key art.

Painted portrait of an elderly plague doctor with his beaked mask pushed up
"An elderly human plague doctor, beaked mask pushed up onto his forehead..."
Painted portrait of a young elven forest scout in moss-colored leather armor
"A young elven forest scout, layered moss-colored leather armor..."
Painted portrait of a battle-worn orc paladin in white and bronze armor
"A battle-worn orc paladin, broken tusk, white-and-bronze armor..."
Painted portrait of a grinning goblin alchemist holding a potion
"A young goblin alchemist, oversized goggles, proud of some dangerous invention..."
Painted portrait of a noble vampire knight in dark plate armor
"A noble vampire knight, dark plate armor with bat-wing motifs..."

Detailed prompts come back as detailed portraits

Portraits are where players actually meet your characters: the dialogue box, the recruit screen, the codex. A generic face wastes the slot.

These portraits come from one-paragraph descriptions, and the specifics survive. The plague doctor keeps his tired eyes and bone charms, the alchemist keeps her soot marks and tube rack. The more specific the paragraph, the more of it ends up in the portrait.

How it works

1

Write the character paragraph

Face, expression, outfit, and the two or three objects that define them. The captions above are real prompts, trimmed.

2

Generate and pick

Run a few generations and keep the one that feels like them. Tweak the paragraph to push expression or gear.

3

Build out the cast

Keep a theme active or use a finished portrait as a style reference, so a whole cast of portraits hangs together like one artist painted them.

Keep going

Frequently asked questions

What resolution are the portraits?+
Detailed portraits generate around 1024px square, which covers dialogue boxes, character sheets, and most key art uses.
Can I keep one art style across a whole cast?+
Yes. Set a theme once, or use your first portrait as a style reference for the rest. The five on this page came out in one style that way.
What styles can it do?+
The examples here are painted fantasy, but the style follows your prompt: anime, grim dark, storybook, or whatever fits your game.
Does it do pixel art portraits too?+
Yes, that has its own page. Same workflow, dialogue-box-sized pixel busts instead of painted art.
Can I use the portraits commercially?+
Yes. Everything you generate is yours to use commercially, including in games you sell.