Add SpriteCook to the coding agent you already use. It writes your game, SpriteCook makes the art.
About two minutes. No API key needed. You sign in with your SpriteCook account the first time you use it.
Open the Code tab and click Customize in the sidebar.

Click the +, then Create plugin, then Add marketplace, then Add from a repository.

Paste the repo URL and hit Sync. Then install SpriteCook and connect your account.
https://github.com/SpriteCook/claude-plugin
Ask in plain words. Your agent picks the right tool and drops the files into your project.
Characters, items and props on a true pixel grid.
“A pixel art treasure chest”
Painted characters, portraits and splash art.
“A samurai cat, detailed style”
Idle, walk, run, jump and attack from one prompt.
“Give the knight a walk cycle”
Describe the motion and get a looping animation.
“Make the fountain flow”
Grass, water and paths that tile without seams.
“A mossy stone path tileset”
Panels, bars, buttons and icons in one style.
“A cozy farming UI kit”
Clean transparent cutouts from any image.
“Remove the background from hero.png”
Sliced sprite sheets and Godot packages.
“Export the knight for Godot”
How your coding agent uses SpriteCook to make the art for your game.




"Build me a fishing game"
You describe the game. Your agent plans the assets, generates them with consistent style, and wires them into your code.