AI Agents

Your AI agent makes the sprites

Connect SpriteCook to your editor. Your AI writes the game, SpriteCook makes the art.

Quick Setup
Terminal
# Detects your editors. Connects your account. Done.
$curl -fsSL https://spritecook.ai/install.sh | bash
Works with
Cursor
VS Code
Claude
Codex
Windsurf
+ any MCP editor
How It Works

Setup, prompt, ship

Step 1

Connect

Run the installer. It detects your editors and configures MCP.

Step 2

Prompt

"Build a fishing game." Your AI figures out which assets it needs and generates them.

Step 3

Ship

Sprites land in your project folder. Code references them. Game runs.

Fish 1
Fish 2
Fish 3
Fish 4
In Action

"Build me a fishing game"

You describe the game. Your agent plans the assets, generates them with consistent style, and wires them into your code.

9 assets/72 credits/game runs
Consistency

Every asset matches

Style Reference

Generate one hero asset first. Pass its ID as reference_asset_id to everything after. Palette, proportions, and style match automatically.

Edit Existing

Need to tweak an asset? Pass its ID as edit_asset_id with a new prompt. "Add a red cape" or "make the sword glow."

Let your AI handle the art

One command to connect. Focus on the game.