Your AI agent makes the sprites

Connect SpriteCook to your editor. Your AI writes the game, SpriteCook makes the art.

Claude desktop app

Add the SpriteCook marketplace from the plugin repo, then install. Point and click, nothing to type.

Plugin repo

https://github.com/SpriteCook/claude-plugin
  1. 1

    Open the Code tab and click Customize in the sidebar.

  2. 2

    Click the +, then Create plugin, then Add marketplace, then Add from a repository.

  3. 3

    Paste the repo URL and hit Sync. Then install SpriteCook and connect your account.

Claude Code

Run these two commands inside a session.

Terminal
# Run these inside Claude Code
>
>

Need a hand?

Watch the two-minute setup, or read the full guide with screenshots.

Full guide with screenshots

What you can ask for

Talk to your agent in plain language. It calls SpriteCook and drops the art into your project.

Generate a pixel art knight, idle pose
Generate a grass tileset and paint a level with it
Animate this sprite into a walk cycle
Make an item set: potion, sword, shield, coin

What it sets up

Connects your SpriteCook account in the browser.
Adds the MCP tools for generating and animating assets.
Installs the workflow skills so your agent uses SpriteCook well.
Works in Claude Desktop and Claude Code.
Showcase

Watch the agent workflow in action

This section is a showcase, not an install guide. It demonstrates the kind of SpriteCook workflow an agent can drive inside your editor.

Fish 1
Fish 2
Fish 3
Fish 4
In Action

"Build me a fishing game"

You describe the game. Your agent plans the assets, generates them with consistent style, and wires them into your code.

9 assets/72 credits/game runs
Consistency

Every asset matches

Style Reference

Generate one hero asset first. Pass its ID as reference_asset_id to everything after. Palette, proportions, and style match automatically.

Edit Existing

Need to tweak an asset? Pass its ID as edit_asset_id with a new prompt. "Add a red cape" or "make the sword glow."

Workflow

Animation starts with an asset

Import Before Animate

If your agent starts from a local PNG or data URL, it should first import that image through POST /v1/api/assets/import and then animate the returned asset_id.

Keep Asset IDs Local

Strong agent workflows save important SpriteCook IDs in a local manifest like spritecook-assets.json so future animation, edit, and reference steps do not depend on the SpriteCook dashboard.

Let your AI handle the art

One command to connect. Focus on the game.