Connect SpriteCook to your editor. Your AI writes the game, SpriteCook makes the art.
Add the SpriteCook marketplace from the plugin repo, then install. Point and click, nothing to type.
Plugin repo
https://github.com/SpriteCook/claude-pluginOpen the Code tab and click Customize in the sidebar.
Click the +, then Create plugin, then Add marketplace, then Add from a repository.
Paste the repo URL and hit Sync. Then install SpriteCook and connect your account.
Run these two commands inside a session.
Watch the two-minute setup, or read the full guide with screenshots.
Talk to your agent in plain language. It calls SpriteCook and drops the art into your project.
This section is a showcase, not an install guide. It demonstrates the kind of SpriteCook workflow an agent can drive inside your editor.




"Build me a fishing game"
You describe the game. Your agent plans the assets, generates them with consistent style, and wires them into your code.
Generate one hero asset first. Pass its ID as reference_asset_id to everything after. Palette, proportions, and style match automatically.
Need to tweak an asset? Pass its ID as edit_asset_id with a new prompt. "Add a red cape" or "make the sword glow."
If your agent starts from a local PNG or data URL, it should first import that image through POST /v1/api/assets/import and then animate the returned asset_id.
Strong agent workflows save important SpriteCook IDs in a local manifest like spritecook-assets.json so future animation, edit, and reference steps do not depend on the SpriteCook dashboard.