Connect SpriteCook to your editor. Your AI writes the game, SpriteCook makes the art.
curl -fsSL https://spritecook.ai/install.sh | bashRun the installer. It detects your editors and configures MCP.
"Build a fishing game." Your AI figures out which assets it needs and generates them.
Sprites land in your project folder. Code references them. Game runs.




"Build me a fishing game"
You describe the game. Your agent plans the assets, generates them with consistent style, and wires them into your code.
Generate one hero asset first. Pass its ID as reference_asset_id to everything after. Palette, proportions, and style match automatically.
Need to tweak an asset? Pass its ID as edit_asset_id with a new prompt. "Add a red cape" or "make the sword glow."