Your AI agent makes the sprites

Add SpriteCook to the coding agent you already use. It writes your game, SpriteCook makes the art.

Add SpriteCook to Claude

About two minutes. No API key needed. You sign in with your SpriteCook account the first time you use it.

  1. 1

    Open the Code tab and click Customize in the sidebar.

    The Customize option in the Claude desktop app sidebar
  2. 2

    Click the +, then Create plugin, then Add marketplace, then Add from a repository.

    The Create plugin menu with Add marketplace in the Claude desktop app
  3. 3

    Paste the repo URL and hit Sync. Then install SpriteCook and connect your account.

    https://github.com/SpriteCook/claude-plugin
    The Add from a repository option in the Claude desktop app
Then just ask your agent for the art your game needs.

What your agent can do

Ask in plain words. Your agent picks the right tool and drops the files into your project.

  • Pixel art

    Characters, items and props on a true pixel grid.

    “A pixel art treasure chest”

  • Detailed art

    Painted characters, portraits and splash art.

    “A samurai cat, detailed style”

  • Animated characters

    Idle, walk, run, jump and attack from one prompt.

    “Give the knight a walk cycle”

  • Animate any sprite

    Describe the motion and get a looping animation.

    “Make the fountain flow”

  • Tilesets

    Grass, water and paths that tile without seams.

    “A mossy stone path tileset”

  • UI kits

    Panels, bars, buttons and icons in one style.

    “A cozy farming UI kit”

  • Remove backgrounds

    Clean transparent cutouts from any image.

    “Remove the background from hero.png”

  • Ready for your engine

    Sliced sprite sheets and Godot packages.

    “Export the knight for Godot”

See it in action

How your coding agent uses SpriteCook to make the art for your game.

Fish 1
Fish 2
Fish 3
Fish 4
In Action

"Build me a fishing game"

You describe the game. Your agent plans the assets, generates them with consistent style, and wires them into your code.

9 assets/72 credits/game runs