Game art, generated
Monster Sprite Generator
A whole bestiary in one style. Animated enemies from slimes to bosses, without drawing fifty creatures by hand.


Enemy variety is a volume problem
A dungeon needs ten enemy types before it stops feeling empty, and every one needs to match the rest of your game. That is exactly the kind of grind that stalls solo projects.
SpriteCook generates the pack as one grid, so 49 creatures cost one generation instead of 49, and they share a palette by construction. One motion prompt animates the whole grid, and the animation slicer cuts it into individual animated monsters. Each grid above is its own pack made exactly that way.
How it works
Prompt the pack
"Tiny dungeon monster collection" gives you a whole grid of creatures in one style, in a single generation. One cost for 49 monsters instead of 49 separate runs.
Animate the grid in one go
One motion prompt animates the entire grid at once. Bats flap, slimes wobble, skeletons rattle, all in the same pass.
Slice into individual monsters
The animation slicer cuts the animated grid into separate animated sprites, each with its own frames and sprite sheet, ready for your engine.