Game art, generated

Top-Down Game Asset Generator

Tilesets, buildings, props, and characters that belong to the same world. Everything in the scene below is generated.

A village assembled from generated terrain, paths, buildings, and props
A top-down pixel art village scene assembled from generated tilesets, buildings, and props
The same assets in an actual running game
A small top-down pixel art game running on generated assets

Top-down worlds are layers that have to match

Ground that tiles, paths that join the ground, buildings that sit on it, and characters walking over all of it. Each layer is easy alone; making them look like one game is the hard part.

The village above is generated end to end: autotile grass and path terrain, timber houses, fences, crops, and the people. One style across every layer, because each new asset was generated against the ones before it.

How it works

1

Lay the ground

Generate top-down autotile sets for your terrains: grass, dirt paths, water, crops. Paint with them and the edges connect on their own.

2

Place buildings and props

Prompt houses, trees, fences, and clutter on transparent backgrounds, using your tiles as a style reference so everything shares one palette and light.

3

Add the people

Animated characters from the character creator walk through the same world: villagers, the player, the dog.

The stack for a scene like this

  • Autotile terrain sets, 16px or 32px, exported with engine files
  • Buildings and props as transparent PNGs in the same style
  • Characters with walk and idle cycles as sprite sheets
  • Godot, Unity, and Tiled exports with terrain already wired up

Keep going

Frequently asked questions

Do the terrain tiles connect automatically?+
Yes. Terrain generates as 15-piece autotile sets, so edges, corners, and islands resolve while you paint in your engine or in the built-in tester.
How do buildings and props match the terrain?+
Generate them with your tiles or an earlier prop as a style reference. The village on this page got its consistency exactly that way.
What tile sizes work for top-down games?+
16px and 32px for pixel art, with detailed top-down styles running 64px to 256px when you want painterly ground.
Which engines does this export to?+
Godot gets a .tres TileSet with terrain set up, Unity gets a package, Tiled gets a .tsx, and every engine can take the plain PNGs and sheets.
Can I use the assets commercially?+
Yes. Everything you generate is yours to use commercially, including in games you sell.