Importing Sprites into Unity
Import, set options, slice sheets, choose PPU, pack atlases.
Unity 6000.x (2025)
Importer
Sprite type, point filter, compression
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Slice sheet
Grid by cell size and naming
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PPU (advanced)
Match tiles or character height
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Quick settings
- Texture Type: Sprite (2D and UI)
- Sprite Mode: Single or Multiple
- Filter Mode: Point
- Compression: None (try Low, compare visually)
- MipMaps: Disabled; Wrap: Clamp for characters
- Packing: Sprite Atlas
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Import the PNG
Drag into Project. Select to open the Texture Importer.

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Set importer
- Texture Type: Sprite (2D and UI).
- Sprite Mode: Single or Multiple.
- Pixels Per Unit: pick target (see PPU).
- Filter Mode: Point. Aniso: Disabled.
- Compression: None or test Low.
- MipMaps: Disabled. Wrap: Clamp for characters; Repeat for tiles.
Download Import Preset
Get our pre-configured Unity import settings for pixel art. Just drag the .preset file into your Unity project and apply it to your sprites.
Unity 6000.2
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If you have multiple sprites in one image
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PPU (advanced)
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Pack with Sprite Atlas
- Create Sprite Atlas: Create ▸ 2D ▸ Sprite Atlas
- Add sprites or folders. Group by domain.
- Select Tight or Rectangle based on shaders.
- Play Mode builds atlases automatically.
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Save an import preset
Importer cog → Save as Preset. Name it PixelArt_Import. Apply to new textures.

