How to use SpriteCook
Describe an asset, pick a style, and choose from a few versions. Here is the whole flow, then where to go next.
- 1
Describe what you need
Type it the way you would say it. Name the thing, then add the details that matter: what it holds, its colors, its pose.
Short and specific beats long and vague.
- 2
Pick a style
Pixel art gives you hard pixels on a real grid. Detailed gives you painted, high resolution art.
Want it to match art you already have? Add it as a reference image.
- 3
Choose one and keep going
You get a few versions to pick from. Download the one you like, or keep working on it: edit a detail, animate it, or use it as the reference for your next asset so the whole set matches.
Try it now New accounts start with 40 free credits, no card needed.
Keep going
Create a characterOne prompt, then idle, walk, run and attack.
Animate a spriteDescribe the motion, get a looping animation.
TilesetsTerrain that tiles without seams.
UI kitsPanels, bars and icons in one style.
Use a referenceMatch the look of an asset you already have.
PresetsSave a style and reuse it on every asset.
