Color Options

Control the color palette of your pixel art creations.

What are Color Options?

Color Options allow you to limit your generations to a specific number of colors, creating that authentic retro game aesthetic. This feature encourages the AI model to work within your chosen color constraints, though it's not a hard limit.

This is perfect for recreating the look of classic gaming consoles or maintaining a strict color palette across your entire project. The color limitation works best with Pixel Art mode.

Available Color Limits

4 Colors

Extremely limited palette for the most retro look. Perfect for Game Boy style games or ultra-minimalist pixel art. Forces creative use of color and shading.

8 Colors

Classic retro console palette. Allows for more detail and variation while maintaining that authentic 8-bit aesthetic. Great for NES-style games.

16 Colors

More flexible palette for 16-bit era aesthetics. Allows for richer detail and smoother gradients while still maintaining a retro feel. Perfect for SNES/Genesis style.

Unlimited (Off)

No color restrictions. The AI will use whatever colors it needs to create your asset. Best for modern pixel art or detailed mode where you want full color freedom.

How It Works

Important: Color limits are not hard-enforced. The AI is encouraged to stay within your chosen color count, but may occasionally use a few more colors to maintain quality and readability.

Think of it as a guideline rather than a strict rule. This approach ensures your assets look good while still capturing that limited palette aesthetic you're going for.

Tips for Using Color Options

Use the same color limit across all assets in a project for consistency

Lower color counts work best with lower pixel resolutions (16-32px)

Higher resolutions (96-128px) may need more colors (16+) to avoid looking flat

Combine with themes to ensure consistent color palettes across your game

Experiment with different limits to find the sweet spot for your aesthetic