Game art, generated

Game UI Generator

Mock up the whole screen first, then pull the buttons, bars, and decals out of it as ready-to-use pieces.

Step one: the whole lobby as a single mockup
A full game lobby UI mockup generated with AI
Large call-to-action game button extracted from the mockup
Extracted button
Secondary action button extracted from the mockup
Secondary button
Settings gear button game UI element
Settings button
Second place result card game UI element
Result card
Circular player portrait frame game UI element
Portrait frame
Pink pill label game UI element
Label pill
Neon star decal game UI element
Star decal
Neon splat decal game UI element
Splat decal
Neon corner decal game UI element
Corner decal
Bigger pieces work too: the whole picker section as one asset
The minigame picker section extracted as one UI piece
UI can move too: an 8-frame lever pull as a sheet
Eight-frame lever pull animation sprite sheet for game UI

Design the whole screen first

UI kits drift when every element is generated on its own. The button has one glow, the panel another, and nothing looks like it shipped together.

The workflow that works: generate the entire screen as one mockup, so every element is designed in context with one visual language. Then extract the pieces you need from that mockup as individual transparent assets, slice them in SpriteCook, and use them directly in your game. Every element in the grid below came out of mockups like the lobby above: buttons, cards, frames, pills, and decals, an entire UI kit from a handful of generations.

How it works

1

Mock up the screen

Describe the whole thing. "A neon party-game lobby with a start button, player list, and minigame picker". Judge the design as a screen, not as parts.

A minigame picker screen mockup generated with AI
2

Extract the elements

Ask for the pieces from the mockup as individual assets on transparent backgrounds: the button, the pills, the decals, the portrait frames. They inherit the style of the screen they came from.

3

Slice and ship

Run sheets through the slicer where needed and drop the PNGs into your engine. Animated elements work too, like the lever above with its eight-frame pull.

What you end up with

  • A full-screen mockup you can iterate on as one image
  • Individual UI elements as transparent PNGs
  • Animated UI pieces as sprite sheets
  • A consistent kit, because everything came from the same screen

Keep going

Frequently asked questions

Do the extracted elements have transparent backgrounds?+
Yes. You extract each piece as its own asset on a transparent background, so it layers cleanly over your game.
Can it make animated UI?+
Yes. Levers, spinners, and pulsing buttons come out as frame-by-frame sprite sheets you can play in your engine.
How do I keep a whole UI kit consistent?+
Generate the full screen first and extract from it. Elements pulled from one mockup share its palette, lighting, and style automatically.
What styles work?+
Anything you can describe: clean mobile, chunky pixel art, neon arcade like the examples on this page, or grimy fantasy panels.
Can I use the UI assets commercially?+
Yes. Everything you generate is yours to use commercially, including in games you sell.