Generate game art with Claude
Install through the plugin marketplace on the desktop app, or run two commands in Claude Code. Both end with the same plugin: MCP tools plus workflow skills.
On the Claude desktop app
Install from the plugin marketplace. Point and click, nothing to type.
https://github.com/SpriteCook/claude-pluginOn Claude Code
Run these two commands inside a session.
/plugin marketplace add SpriteCook/claude-plugin/plugin install spritecook@spritecookWhat the plugin includes
Stills and animations
Characters, items, tilesets, textures, UI elements, and short animations. Pixel art or detailed HD, picked per asset.
Every asset matches
The agent generates a hero asset first, then passes its ID as reference_asset_id so palette, proportions, and style stay consistent.
Edits without redraws
Tweak an existing asset by passing its ID as edit_asset_id with a new prompt. "Add a red cape" or "make the sword glow."
Common questions
Does this work in both Claude Desktop and Claude Code?
Yes. The desktop app installs it through the plugin marketplace UI, and Claude Code uses two slash commands. Both install the same plugin.
Do I need an API key?
No. The plugin connects your account through a browser sign-in when Claude asks. API keys are only needed for direct API integrations.
What can the agent generate?
Still sprites, characters, items, tilesets, textures, UI elements, and short animations. Both pixel art and detailed HD styles are supported.
How do assets keep a consistent style?
The bundled skills teach the agent to generate a hero asset first, then pass its ID as reference_asset_id for everything after. Palette, proportions, and style match across the set.
Using a different agent?
Let your agent handle the art
One command to connect. Focus on the game.
Start creating free