Generate game art with Claude
Install through the plugin marketplace in the desktop app, or run two commands in Claude Code. Both end with the same plugin: MCP tools plus workflow skills.
Claude desktop app
Add the SpriteCook marketplace from the plugin repo, then install. Point and click, nothing to type.
Plugin repo
https://github.com/SpriteCook/claude-plugin- 1
Open the Code tab and click Customize in the sidebar.
- 2
Click the +, then Create plugin, then Add marketplace, then Add from a repository.
- 3
Paste the repo URL and hit Sync. Then install SpriteCook and connect your account.
Claude Code
Run these two commands inside a session.
Need a hand?
Watch the two-minute setup, or read the full guide with screenshots.
What you can ask for
Talk to your agent in plain language. It calls SpriteCook and drops the art into your project.
What it sets up
Common questions
Does this work in both Claude Desktop and Claude Code?
Yes. The desktop app installs it through the plugin marketplace, and Claude Code uses two slash commands. Both install the same plugin.
Do I need an API key?
No. The plugin connects your account through a browser sign-in when Claude asks. API keys are only needed for direct API integrations.
What can the agent generate?
Still sprites, characters, items, tilesets, textures, UI elements, and short animations. Both pixel art and detailed HD styles are supported.
How do assets keep a consistent style?
The bundled skills teach the agent to generate a hero asset first, then pass its ID as reference_asset_id for everything after. Palette, proportions, and style match across the set.
Using a different agent?
Let your agent handle the art
Connect once, then focus on the game.
Start creating free