SpriteCook for Claude

Generate game art with Claude

Install through the plugin marketplace on the desktop app, or run two commands in Claude Code. Both end with the same plugin: MCP tools plus workflow skills.

On the Claude desktop app

Install from the plugin marketplace. Point and click, nothing to type.

1
Open the Code tab and click Customize in the sidebar.
2
Add a marketplace with this repo URL:https://github.com/SpriteCook/claude-plugin
3
Install the SpriteCook plugin from the directory.
4
Connect your SpriteCook account when Claude asks.
Step-by-step guide with screenshots

On Claude Code

Run these two commands inside a session.

Terminal
# Run these inside Claude Code
>/plugin marketplace add SpriteCook/claude-plugin
>/plugin install spritecook@spritecook
# On the Claude desktop app? step-by-step guide with screenshots

What the plugin includes

Connects your SpriteCook account through the browser.
Adds the MCP tools so your agent can generate and animate assets.
Installs the workflow skills so the agent uses SpriteCook well.
Works in Claude Desktop and Claude Code.

Stills and animations

Characters, items, tilesets, textures, UI elements, and short animations. Pixel art or detailed HD, picked per asset.

Every asset matches

The agent generates a hero asset first, then passes its ID as reference_asset_id so palette, proportions, and style stay consistent.

Edits without redraws

Tweak an existing asset by passing its ID as edit_asset_id with a new prompt. "Add a red cape" or "make the sword glow."

Common questions

Does this work in both Claude Desktop and Claude Code?

Yes. The desktop app installs it through the plugin marketplace UI, and Claude Code uses two slash commands. Both install the same plugin.

Do I need an API key?

No. The plugin connects your account through a browser sign-in when Claude asks. API keys are only needed for direct API integrations.

What can the agent generate?

Still sprites, characters, items, tilesets, textures, UI elements, and short animations. Both pixel art and detailed HD styles are supported.

How do assets keep a consistent style?

The bundled skills teach the agent to generate a hero asset first, then pass its ID as reference_asset_id for everything after. Palette, proportions, and style match across the set.

Using a different agent?

Let your agent handle the art

One command to connect. Focus on the game.

Start creating free