Generate game art inside Cursor
Run one command, connect your account, and your agent can generate sprites, animations, and tilesets right inside Cursor.
Install in Cursor
One command sets up the SpriteCook plugin and the MCP connection for Cursor.
Need a hand?
Watch the two-minute setup, or read the full guide with screenshots.
What you can ask for
Talk to your agent in plain language. It calls SpriteCook and drops the art into your project.
What it sets up
Common questions
Do I need an API key to use SpriteCook in Cursor?
No. After installing, open Cursor Settings, go to Tools & MCP, and connect SpriteCook with a browser sign-in. API keys are only needed for direct API integrations.
What does the install command change on my machine?
It downloads the SpriteCook plugin into ~/.cursor/plugins/local/spritecook. Nothing else in your Cursor setup is touched.
Does SpriteCook also work in VS Code?
Yes, through MCP. Run npx spritecook-mcp setup, or add the SpriteCook server to your VS Code MCP config. The agents page has the snippet.
How do assets keep a consistent style?
The bundled skills teach the agent to generate a hero asset first, then pass its ID as reference_asset_id for everything after. Palette, proportions, and style match across the set.
Using a different agent?
Let your agent handle the art
Connect once, then focus on the game.
Start creating free