SpriteCook for Cursor

Generate game art inside Cursor

Run one command, connect your account, and your agent can generate sprites, animations, and tilesets right inside Cursor.

Run the install command

Installs the SpriteCook plugin for Cursor with everything wired up.

Terminal
# Adds SpriteCook to your Cursor environment
$bash -c "$(curl -fsSL https://spritecook.ai/install-cursor.sh)"

What the installer does

Installs the plugin into your Cursor environment.
Adds the MCP connection so your agent can reach SpriteCook.
Connects your SpriteCook account.
Ready for prompts like "make the sprite set for this scene".

Stills and animations

Characters, items, tilesets, textures, UI elements, and short animations. Pixel art or detailed HD, picked per asset.

Every asset matches

The agent generates a hero asset first, then passes its ID as reference_asset_id so palette, proportions, and style stay consistent.

Edits without redraws

Tweak an existing asset by passing its ID as edit_asset_id with a new prompt. "Add a red cape" or "make the sword glow."

Common questions

Do I need an API key to use SpriteCook in Cursor?

No. After installing, open Cursor Settings, go to Tools & MCP, and connect SpriteCook with a browser sign-in. API keys are only needed for direct API integrations.

What does the install command change on my machine?

It downloads the SpriteCook plugin into ~/.cursor/plugins/local/spritecook. Nothing else in your Cursor setup is touched.

Does SpriteCook also work in VS Code?

Yes, through MCP. Run npx spritecook-mcp setup, or add the SpriteCook server to your VS Code MCP config. The agents page has the snippet.

How do assets keep a consistent style?

The bundled skills teach the agent to generate a hero asset first, then pass its ID as reference_asset_id for everything after. Palette, proportions, and style match across the set.

Using a different agent?

Let your agent handle the art

One command to connect. Focus on the game.

Start creating free