SpriteCook for Cursor

Generate game art inside Cursor

Run one command, connect your account, and your agent can generate sprites, animations, and tilesets right inside Cursor.

Install in Cursor

One command sets up the SpriteCook plugin and the MCP connection for Cursor.

Terminal
# Adds SpriteCook to your Cursor environment
$

Need a hand?

Watch the two-minute setup, or read the full guide with screenshots.

Full guide with screenshots

What you can ask for

Talk to your agent in plain language. It calls SpriteCook and drops the art into your project.

Generate a pixel art knight, idle pose
Generate a grass tileset and paint a level with it
Animate this sprite into a walk cycle
Make an item set: potion, sword, shield, coin

What it sets up

Connects your SpriteCook account.
Installs the SpriteCook plugin into Cursor.
Adds the MCP connection so your agent can reach SpriteCook.

Common questions

Do I need an API key to use SpriteCook in Cursor?

No. After installing, open Cursor Settings, go to Tools & MCP, and connect SpriteCook with a browser sign-in. API keys are only needed for direct API integrations.

What does the install command change on my machine?

It downloads the SpriteCook plugin into ~/.cursor/plugins/local/spritecook. Nothing else in your Cursor setup is touched.

Does SpriteCook also work in VS Code?

Yes, through MCP. Run npx spritecook-mcp setup, or add the SpriteCook server to your VS Code MCP config. The agents page has the snippet.

How do assets keep a consistent style?

The bundled skills teach the agent to generate a hero asset first, then pass its ID as reference_asset_id for everything after. Palette, proportions, and style match across the set.

Using a different agent?

Let your agent handle the art

Connect once, then focus on the game.

Start creating free