Generate game art inside Codex
Run one command, connect your account, and your agent can generate sprites, animations, and tilesets in the same workflow it uses to write your game.
Run the install command
One command wires SpriteCook into Codex: account, MCP connection, and workflow skills.
bash -c "$(curl -fsSL https://spritecook.ai/install-codex.sh)"What the installer does
Stills and animations
Characters, items, tilesets, textures, UI elements, and short animations. Pixel art or detailed HD, picked per asset.
Every asset matches
The agent generates a hero asset first, then passes its ID as reference_asset_id so palette, proportions, and style stay consistent.
Edits without redraws
Tweak an existing asset by passing its ID as edit_asset_id with a new prompt. "Add a red cape" or "make the sword glow."
Video walkthrough
Common questions
Do I need an API key to use SpriteCook in Codex?
No. The install command sets up the plugin and Codex connects to SpriteCook through a browser sign-in. API keys are only needed if you call the SpriteCook API directly.
What does the install command change on my machine?
It downloads the SpriteCook plugin into ~/.codex/plugins and registers it in your local plugin marketplace. Nothing else in your Codex setup is touched.
What can the agent generate?
Still sprites, characters, items, tilesets, textures, UI elements, and short animations. Both pixel art and detailed HD styles are supported.
How do assets keep a consistent style?
The bundled skills teach the agent to generate a hero asset first, then pass its ID as reference_asset_id for everything after. Palette, proportions, and style match across the set.
Using a different agent?
Let your agent handle the art
One command to connect. Focus on the game.
Start creating free