SpriteCook for Codex

Generate game art inside Codex

Add SpriteCook from the plugin marketplace in the Codex app, or with two commands in the Codex CLI. Then your agent can generate sprites, animations, and tilesets in the same workflow it uses to write your game.

Codex app

Add the SpriteCook marketplace straight from the plugin repo. Nothing to run in a terminal.

Plugin repo

https://github.com/SpriteCook/codex-plugin
  1. 1

    Click Plugins in the sidebar.

  2. 2

    Click the + in the top right, then Add marketplace.

  3. 3

    Paste the repo URL and add the marketplace. Then install SpriteCook and connect your account.

Codex CLI

Add the marketplace and install the plugin from your terminal.

Terminal
# Run these in the Codex CLI
>
>

Need a hand?

Watch the two-minute setup, or read the full guide with screenshots.

Full guide with screenshots

What you can ask for

Talk to your agent in plain language. It calls SpriteCook and drops the art into your project.

Generate a pixel art knight, idle pose
Generate a grass tileset and paint a level with it
Animate this sprite into a walk cycle
Make an item set: potion, sword, shield, coin

What it sets up

Connects your SpriteCook account in the browser.
Adds the SpriteCook MCP connection for Codex.
Installs the workflow skills so your agent uses SpriteCook well.

Common questions

Do I need an API key to use SpriteCook in Codex?

No. Codex connects to SpriteCook through a browser sign-in the first time the agent uses a SpriteCook tool. API keys are only needed if you call the SpriteCook API directly.

Should I use the app or the CLI?

Either works and they end with the same plugin. The Codex app is point-and-click from the plugin marketplace. The CLI is two commands. Pick whichever you already work in.

Codex says SpriteCook is not available or needs authorization. What should I do?

Open Plugins, confirm SpriteCook is installed and connected, then start a new Codex thread and invoke @spritecook again. If an old or resumed thread still says SpriteCook is unavailable, use the new thread after reconnecting. If SpriteCook disappears from Plugins entirely, rerun the installer from this page to refresh local plugin state.

What can the agent generate?

Still sprites, characters, items, tilesets, textures, UI elements, and short animations. Both pixel art and detailed HD styles are supported.

How do assets keep a consistent style?

The bundled skills teach the agent to generate a hero asset first, then pass its ID as reference_asset_id for everything after. Palette, proportions, and style match across the set.

Using a different agent?

Let your agent handle the art

Connect once, then focus on the game.

Start creating free