June 14th, 2026

Generate game sprites in Cursor with the SpriteCook plugin

Install the SpriteCook plugin in Cursor with one command, then generate sprites, animations, and tilesets straight from the agent. Setup takes a couple of minutes.

Pixel art flying panda generated with SpriteCook, on the SpriteCook for Cursor plugin setup guide

Generate game sprites in Cursor with the SpriteCook plugin

Cursor can generate game art while it writes your game. The SpriteCook plugin adds the SpriteCook tools and a set of workflow skills to Cursor, so you can ask your agent for a sprite and the file lands in your project.

One command sets it up. If you're on a different editor, the agent setup guide covers those.

What you need

Run the install command

Open a terminal in Cursor. The Terminal menu has a "New Terminal" option, or use the Terminal panel at the bottom.

Opening a terminal in Cursor

Paste the command for your system and hit Enter.

macOS or Linux:

bash -c "$(curl -fsSL https://spritecook.ai/install-cursor.sh)"

Windows (PowerShell):

iwr -useb https://spritecook.ai/install-cursor.ps1 | iex
Pasting the SpriteCook install command into the Cursor terminal

The installer drops the SpriteCook plugin into ~/.cursor/plugins/local/spritecook and adds the MCP connection. Nothing else in your Cursor setup is touched.

The SpriteCook installer confirming a successful install in the Cursor terminal

Connect your account

Start a new agent chat and ask for something.

Asking the Cursor agent to create a flying panda with SpriteCook

The first time the agent reaches for a SpriteCook tool, Cursor asks you to connect. Click Authenticate.

Cursor prompting to connect SpriteCook with an Authenticate button

A browser opens. Approve the access and you're set. You only do this once. No API key needed.

Authorizing SpriteCook access in the browser that Cursor opens

Watch it work

With access granted, the agent generates the sprite, then animates it. The skills teach it to make one base asset first and reuse it, so a follow-up like "animate it flying" stays consistent with the original.

The Cursor agent generating the panda sprite and then animating it with SpriteCook

The result, a base sprite and a short fly loop:

The generated pixel art flying panda, base pose The flying panda animated into a short fly loop

From here you can ask for whatever your game needs. The same options from the web app are available, so these guides apply:

That's the whole setup. Go make something.

Got questions? Building something?

Drop into the Discord. People post WIPs, share prompts that actually worked, and help each other debug weird outputs. We're in there daily too.

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