Integration
SpriteCook+PixiJS
PixiJS renders fast 2D in the browser, and SpriteCook makes the art that fills it. Transparent sprites, sprite sheets, and tilesets load straight in as Pixi textures, crisp with nearest scaling.

Sprites and textures, ready to load
Transparent PNG characters, props, and tiles load straight in as PixiJS textures and Sprites, so your SpriteCook art shows up in your web game without any conversion.
Sprite-sheet animation
Animations come back as sprite sheets. Build an AnimatedSprite from the frames and your idle, walk, run, and attack loops play in the browser.
Crisp pixels at any scale
Set the texture scale mode to nearest and your pixel art stays sharp when scaled up, with no blur or half-pixels.
Guides and docs
Generate pixel art game assets
Make game-ready sprites with transparent backgrounds.
Slice sprite sheets and animations
How sheets are packed, and how to split them into frames.
Generate art from your editor
Use the MCP to make sprites and textures while you code.
Animate a custom sprite
Add motion to a single character, prop, or item.
Common questions
Does SpriteCook export to PixiJS?
PixiJS is a 2D renderer and SpriteCook makes 2D art, so there is no dedicated export. Transparent PNGs, sprite sheets, and tilesets load straight in as PixiJS textures and sprites.
How do I keep pixel art crisp in PixiJS?
Set the texture’s scale mode to nearest so it stays sharp when scaled up, with no blur or half-pixels.
Can I animate a sprite in PixiJS?
Yes. Export the animation as a sprite sheet, then build an AnimatedSprite from the frames and play it back in the browser.
Can I use SpriteCook tilesets in PixiJS?
Yes. Tiles load as textures, so you can place them as sprites or feed them into a tilemap to build your level.
Make art for your PixiJS game
Generate sprites, sheets, and textures in under a minute, then load them straight into PixiJS.
Start creating free