Integrations
SpriteCook+

Integration

SpriteCook+Unity

Export your characters and tilesets straight into Unity. SpriteCook hands you a .unitypackage with animation clips and autotile rule tiles, plus a pixel-perfect import preset, so the setup is done for you.

Painting a SpriteCook tileset in Unity
Painting a SpriteCook tileset in Unity

Animated characters as a .unitypackage

Export a character as a .unitypackage with animation clips already built from your sprite sheet. Import it and idle, walk, run, jump, and attack are ready to play on an Animator.

Autotile tilesets with Rule Tiles

Export a tileset as a .unitypackage with Rule Tiles set up. Drag them into a Tile Palette and paint, and transitions between tiles resolve on their own.

Pixel-perfect import preset

Apply our Unity import preset for Point filtering, no compression, and no mipmaps. A built-in Pixels Per Unit calculator helps you match sprites to world scale so everything renders crisp.

Guides and docs

Common questions

Does SpriteCook export to Unity?

Yes. You can export a character as a .unitypackage with animation clips built from your sprite sheet, and export tilesets as a .unitypackage with autotile Rule Tiles set up.

Do I have to configure import settings myself?

No. SpriteCook provides a pixel-perfect Unity import preset (Point filter, no compression, no mipmaps). Apply it to your sprites and they render crisp. The character and tileset packages also come configured.

Are the tilesets autotile?

Yes. Tileset exports come as a .unitypackage with Rule Tiles configured. Drag them into a Tile Palette and paint, and transitions between tiles resolve automatically.

How do I match sprites to world scale?

Use the Pixels Per Unit calculator on the Unity sprites guide. It works out the PPU from your sprite size and target world units so tiles and characters sit at the right scale.

Make art for your Unity game

Generate characters and tilesets in under a minute, then export them straight into Unity.

Start creating free