Frame Animation

Build animations frame by frame with full control over every pose.

Frame animation lets you guide the result by placing reference images on specific frames before generating. Instead of describing the whole motion in one prompt, you can show the model what certain frames should look like, and it fills in the rest.

You can find it on the /create page when you switch to Animate mode.

When to use this

Frame animation is useful when you need more control than a single prompt gives you. A few examples:

Complex motions

Attacks, spellcasts, or multi-phase actions where the start and end poses matter.

Specific poses

When you already have reference art for key moments and want the in-betweens generated.

Fixing problem frames

Regenerate specific frames from an existing animation without redoing the whole thing.

Mixing uploaded art

Combine hand-drawn frames with generated ones for a hybrid workflow.

How it works

The basic idea: you set up a timeline of frames, fill in the ones you care about, and let the model handle the rest.

1

Pick your sprite

Select an existing asset or upload a new one. This becomes Frame 1 of your animation.

2

Set up your frames

Add frame slots to the timeline. Upload reference images to specific frames, or generate them with a per-frame prompt. You can leave frames empty and the model will fill them in.

3

Describe the motion

Write a prompt for the overall animation (or use a preset like Idle, Walk, Run, Attack). The model uses your prompt plus any reference frames you placed to build the full sequence.

4

Generate and refine

Hit Animate and wait for the result. If some frames need work, mark them for regeneration and re-run just those.

Pixel vs Detailed

Frame animation supports both animation modes.

Pixel

Sprites up to 256x256px. Up to 16 frames.

Detailed

Images up to 2048x2048px. Up to 24 frames.

The mode is detected automatically based on your source image size.

Dive deeper

The Frame Editor covers the frame strip in detail: adding frames, uploading references, per-frame prompts, drag-to-reorder, and regeneration.

Framing & Alignment explains canvas settings: margins, positioning, mirroring, power-of-2 snapping, and the onion-skin alignment tool.

Frame animation vs other tools

Use frame animation when:

  • • You want control over individual frames
  • • You have reference art for key poses
  • • You need to fix specific frames in an animation

Use regular animate when:

  • • A prompt is enough to describe the motion
  • • You want a quick result with minimal setup
  • • The animation is simple (idle, walk, sway)