Built for game devs who would rather make the game.
SpriteCook helps independent developers and small teams create characters, animations, textures, and props that fit together, without turning asset production into a second project.
- Paladin

- Archer

- Mage

- Druid

- 17k+
- Game developers
- 240k+
- Assets generated
Why it exists
Keep the creative loop moving.
Game development moves quickly until every new idea needs another character, prop, or animation. SpriteCook brings those pieces into one workflow so developers can explore a direction, keep the style consistent, and get back to building.
It runs as a web app, a public REST API, and integrations for AI coding agents. Built for real projects, from the first prototype through production.
What it's built around
One visual direction
Characters, props, textures, and animations come out of the same style, so a new asset fits the game you already have.
Made for game workflows
Everything exports as PNGs and sprite sheets, sliced and sized for Unity, Godot, Phaser, and whatever else you build in.
From idea to asset
A prompt or a reference becomes art you can drop into the project while the idea is still fresh, animations included.


- role
- Founder and developer
- based
- Netherlands
- focus
- Practical creative tooling
The founder
Mick Wonnink
Founder and developer of SpriteCook
I'm a software and game developer based in the Netherlands. I build SpriteCook across engineering, product design, and day-to-day operations.
My focus is practical creative tooling: helping small teams make more of their game without losing control of its visual direction.
I also build original games and work with other teams through Lodestone Development.



