Integrations
SpriteCook+

Integration

SpriteCook+Tiled

Generate a tileset in SpriteCook and paint levels in Tiled. Export a .tsx tileset with terrain set up, so the Terrain Brush handles edges and corners for you.

Painting a SpriteCook tileset in Tiled
Painting a SpriteCook tileset in Tiled

Autotile tileset as .tsx

Export a tileset as a Tiled .tsx file with a terrain already configured. Add it to your map and the Terrain Brush picks the right edge and corner tiles as you paint.

A full set from one prompt

SpriteCook builds the 15-piece autotile set from a single prompt, laid out so edges and corners line up. There is no hand-cutting a sheet into tiles.

Tiles that match your sprites

Tiles, characters, and props all come from the same tool with one consistent style, so the maps you paint in Tiled match the rest of your game.

Guides and docs

Common questions

Does SpriteCook export to Tiled?

Yes. You can export a tileset as a Tiled .tsx file with a terrain already configured, so it is ready to add to a map.

Is the tileset autotile?

Yes. The terrain is set up for you, so the Terrain Brush picks the right edge and corner tiles as you paint, with no manual tile-by-tile placement.

Do I have to cut the sheet into tiles myself?

No. SpriteCook builds the 15-piece autotile set from a single prompt, laid out so edges and corners line up, and exports it ready for Tiled.

Will the tiles match my characters?

Yes. Tiles, characters, and props all come from the same tool, and a saved Theme keeps one consistent style, so your Tiled maps match the rest of your game.

Make a tileset for your map

Generate an autotile tileset in under a minute, then export it to Tiled and start painting.

Start creating free