Game art, generated

Platformer Asset Generator

Side-on tilesets, a character with run and jump cycles, and everything in between.

A platformer wall and floor autotile tileset with grass-topped dirt blocks
The platformer set: grass tops, dirt fill, every edge piece
Pixel art goblin run cycle animation
Run cycle
Pixel art goblin jump animation
Jump
The same set painted into a level: platforms, gaps, and islands, all connecting
A platformer level painted with the generated tileset: platforms, gaps, and floating islands
The jump as a sheet, ready for your engine
Goblin jump animation sprite sheet, eight frames

What a platformer actually needs

Ground that connects, a character that reads in motion, and props to break up the silhouette. The ground is the tricky part: side-on levels need wall pieces, floor pieces, grass-topped edges, and inner corners that all join.

SpriteCook generates the platformer tileset as one autotile set, and the character with run and jump cycles that actually look like running and jumping. PNGs drop straight into Phaser, which is where most of our platformer downloads end up.

How it works

1

Generate the level set

Pick the Platformer perspective in tileset mode and prompt the surface. You get the grass-topped wall and floor pieces a side-on level needs, already laid out to connect.

2

Make the character

Prompt your hero in the character creator and pick run and jump sets alongside idle and attack. The cycles export as even-grid sprite sheets.

3

Ship it to your engine

Phaser and GameMaker take the PNGs directly. Unity gets a package with the clips built, Godot gets ready scenes, Tiled gets a terrain-wired .tsx.

Keep going

Frequently asked questions

Does the platformer tileset connect automatically?+
Yes. It generates as an autotile set, so your engine picks the right wall, floor, and corner piece while you paint the level.
Which animations matter for a platformer character?+
Run, jump, and idle carry most of the game. All three come from the same generated character, plus attack, hurt, and death if you need them.
Does it work with Phaser?+
Yes, and Phaser is the engine our users export to most. The sheets are plain PNGs with even frame grids, exactly what Phaser spritesheets expect.
What tile sizes can I use?+
Platformer sets go up to 64px tiles, with 16px and 32px for classic pixel art scales.
Can I use the assets commercially?+
Yes. Everything you generate is yours to use commercially, including in games you sell.