Game art, generated
Platformer Asset Generator
Side-on tilesets, a character with run and jump cycles, and everything in between.





What a platformer actually needs
Ground that connects, a character that reads in motion, and props to break up the silhouette. The ground is the tricky part: side-on levels need wall pieces, floor pieces, grass-topped edges, and inner corners that all join.
SpriteCook generates the platformer tileset as one autotile set, and the character with run and jump cycles that actually look like running and jumping. PNGs drop straight into Phaser, which is where most of our platformer downloads end up.
How it works
Generate the level set
Pick the Platformer perspective in tileset mode and prompt the surface. You get the grass-topped wall and floor pieces a side-on level needs, already laid out to connect.
Make the character
Prompt your hero in the character creator and pick run and jump sets alongside idle and attack. The cycles export as even-grid sprite sheets.
Ship it to your engine
Phaser and GameMaker take the PNGs directly. Unity gets a package with the clips built, Godot gets ready scenes, Tiled gets a terrain-wired .tsx.