Integrations
SpriteCook+

Integration

SpriteCook+Construct 3

Construct 3 builds 2D games with no code, and SpriteCook makes the art that fills them. Pixel-art characters, sprite-sheet animations, and tilesets import as Construct sprites and tilemaps, crisp with point sampling.

An animated sprite, ready to import into Construct
An animated sprite, ready to import into Construct

Characters and sprite animations

Generate an animated character or prop, import the frames into a Sprite object, and set the animation speed. Idle, walk, run, and jump play in Construct.

Tilesets for the Tilemap object

SpriteCook tilesets drop onto Construct’s Tilemap object. Set your tile size to match and paint a level with the generated tiles.

Crisp pixels

Set the project to point sampling and your pixel art stays sharp at any zoom, with transparent PNGs that sit cleanly over the scene.

Guides and docs

Common questions

Does SpriteCook work with Construct 3?

Yes. There is no Construct-specific export, but SpriteCook’s transparent PNGs, sprite-sheet animations, and tilesets import straight into Construct’s Sprite and Tilemap objects.

How do I import an animation into Construct?

Generate the animation in SpriteCook, then import the frames into a Sprite object’s animation editor and set the animation speed. Idle, walk, run, and jump play in your game.

Can I use SpriteCook tilesets in Construct?

Yes. Drop a tileset onto Construct’s Tilemap object, set the tile size to match, and paint your level with the generated tiles.

How do I keep pixel art crisp in Construct?

Set the project sampling to Point so sprites stay sharp when scaled, and your transparent PNGs sit cleanly over the scene.

Make art for your Construct game

Generate sprites, animations, and tilesets in under a minute, then import them into Construct.

Start creating free