Learn to make and use game art

Tested guides for using your art in a game, plus video tutorials for SpriteCook.

Game techniques

Tricks that make generated art look right in a game, like light, water and depth. Each guide is tested and comes with code you can copy.

How to make pixel art look like it's on a CRTWhat an old CRT TV does to pixel art, why 90s console artists dithered in checkerboards, and a one-pass CRT shader for WebGL and Godot, with notes for other engines.How to make a pixel art inventory UI with 9-slice and rarity effectsHow a small pixel art loot window was made. 20 generated pieces at exact sizes, a 9-sliced frame, rarity slots drawn in code, a staggered reveal with an effect per rarity, a glow behind the window and cartoony sound effects. With the prompts and Python code.How to make pixel art trees move in the windWind for pixel art trees without animation frames. Keep the trunk still, move leaf clumps one pixel at a time in a wave, add gusts. Tested Python and Godot code.Atmospheric perspective for 2D parallax backgroundsWhy stacked parallax layers look flat, and how to fix it by blending each layer toward the sky's color by distance. With the amount for each layer, a tested Godot shader and the pitfalls.Normal maps for pixel art from the sprite's outlineHow to make a normal map for any pixel art sprite from its outline, with no drawing. The steps, Python code, a tested Godot shader that keeps the light in pixel art steps, floor tiles and the pitfalls.2D shadowcasting for torchlight, fog of war and line of sightTorchlight that stops at walls, fog of war and enemy line of sight, all from one roguelike algorithm. With tested Python and Godot code and the pitfalls.2D water shorelines with a distance fieldShallows, foam and waves that follow every bay of a 2D tile coastline, from one distance map baked at load. With a bake script, a Godot shader and pitfalls.Wang tiles for pixel art, explainedOne repeated tile always shows a grid. Wang tiles fix it with 16 tiles whose edges match. How they work, how to place them, and how to cut them from a texture.

Tilesets and engines

How autotile and dual-grid tilesets work, and how to get your art into Godot, Unity or Tiled.

Build a game with SpriteCook

Each episode teaches one feature, from your first asset to a coding agent that adds the boss. All the art goes into one Godot game, so by the last episode you have something you can play.

SpriteCook on YouTube

Coming up

  1. 03Animate any sprite
  2. 04Make a tileset that tiles
  3. 05Make a full item set with grids and packs
  4. 06Keep your art consistent
  5. 07Fix and recolour assets
  6. 08Build a game UI with the UI Kit Builder
  7. 09Use SpriteCook from Claude Code

Quick video tutorials

Short videos from the SpriteCook team, most about a minute long. Watch one before you try a feature for the first time.

All videos