Tilesets

Generate a complete autotile set from one prompt, test it on a map, and export it with your engine's terrain already wired up.

Tileset mode is in beta. It's currently available on the Adventurer and Archmage plans.

How autotiles work

Painting a map means drawing the same ground a bunch of ways: straight edges, outer corners, inner corners, single-tile nubs. Miss one and you get a hard seam where two tiles meet. An autotile set covers all of them. The standard layout is the 15-piece set, a 4x4 sheet where the 15 tiles cover every way the ground can meet its edge. Your engine picks the right piece while you paint, so floors flow around walls and holes without you patching seams.

Anatomy of a 15-piece autotile set

Want full control over the tile shapes themselves? Draw or tweak your own starting point with the tileset base generator.

1

Pick your layout

Open /create in tileset mode. The link sets the generation type for you. Three dropdowns in the sidebar set the layout.

Tileset settings in the create sidebar: perspective, type, and tile size

Perspective

Top-down for ground you walk on, Platformer for side-on walls and floors, Isometric for 2:1 diamond tiles.

Type

Autotile 15-piece is the everyday set. The dropdown also holds the 17-piece base and the perspective-specific sets.

Tile size

16px or 32px for pixel art, up to 64px for platformer. Detailed top-down runs 64px to 256px.

Platformer and isometric sets are pixel art only for now. Detailed style is available for top-down.

2

Prompt the surface

Describe the material and hit generate. "Mossy cobblestone dungeon floor", "cozy grass field", "wooden plank floor". You get the whole atlas in that style, every edge and corner piece included.

A cobblestone 15-piece autotile set

"Cobblestone dungeon floor"

A wooden plank floor 15-piece autotile set

"Wooden plank floor"

3

Test it on a map

Open the tileset in the fullscreen viewer and hit Test tileset, then paint a quick map. It autotiles as you draw, so you can watch walls, gaps, and single-tile islands resolve, and catch any piece that doesn't line up before you open your engine.

Painting a cobblestone tileset in the tileset tester, tiles connecting automatically
4

Export for your engine

Hit Export when it looks right. You get the sheet as a single PNG at 1x to 4x scale, with optional tile spacing and outlines, and you can expand it to the full 47-piece blob format. Set Engine file to also download a definition that imports with the right tile size and slicing:

  • Godot: a .tres TileSet with the terrain already set up
  • Tiled: a .tsx tileset ready to add to your map
  • Unity: an auto-slice .meta so the sheet imports pre-sliced

Each engine has a walkthrough from download to a painted map:

Beyond top-down

The platformer set gives you the grass-topped wall and floor pieces a side-on level needs, and the isometric sets give you 2:1 diamond tiles at 32px or 64px for angled scenes.

A platformer wall-and-floor tileset