November 12th, 2026

SpriteCook rewards: levels, weekly quests and invites

SpriteCook now has levels, weekly quests with a credit chest, and invite links. Here's how XP works, what each level gives you, and what your friends get.

The nine SpriteCook level badges in pixel art, from wood and stone up to gold, ruby, emerald and a winged diamond badge

SpriteCook has a rewards program now. You get XP for making things, your level goes up, and levels pay out credits and a few useful perks. There are three small quests every week with a credit chest at the end, and an invite link that gives your friends 20% off.

You'll find all of it on the Rewards page, from the account menu or the level ring around your avatar in the sidebar.

How you earn XP

Most XP comes from using SpriteCook on different days:

20 XP
for every day you make something
+60 XP
when you create on 3 days in one week
40 XP
for each weekly quest you finish
120 XP
when your subscription renews

On top of that there's a card of one-time firsts, each worth 20 to 80 XP. Making your first asset, coming back on a second day, your first animation, character, tileset and UI kit, saving a preset, joining the Discord, and making something from your code editor through MCP or the API. Every account starts with two of them stamped already, so your first asset and your first day get you to level 2.

Making something counts the same everywhere, whether it's the web app, the API or an AI coding agent through MCP.

What levels give you

Levels go up quickly at first and slow down later. Level 2 comes in your first session, level 5 after a few weeks of regular use, and level 20 is a long-term goal. Along the way you unlock:

Level 4
One more job in the queue, so you can line up work while others run
Level 5
One more job running at once on paid plans
Level 6
Two more private presets on the free plan
Level 10
Unused plan credits can stack up to 2.5 months of your plan instead of 2, on paid plans
Levels 5 to 20
Avatar frames at levels 5, 10 and 15, and an animated one at 20

Levels also pay credits, starting at level 3:

LevelCredits
3 and 430 each
560
6 to 940 to 50 each
10120
11 to 1460 each
15200
16 to 1980 each
20300
21 to 40100 each, and 300 on every fifth level

Level credits never expire and get used after your plan's credits. Your level stays if you change plans. Perks that only exist on paid plans, like the extra running job, pause on the free plan and come back when you subscribe again.

Your badge changes as you level up:

Wood badge
Wood
Level 1
Stone badge
Stone
Level 3
Bronze badge
Bronze
Level 5
Turquoise badge
Turquoise
Level 8
Silver badge
Silver
Level 11
Gold badge
Gold
Level 14
Ruby badge
Ruby
Level 17
Emerald badge
Emerald
Level 20
Diamond badge
Diamond
Level 25

Weekly quests and the chest

The weekly chest opening and spilling out coins
Every Monday you get three quests. One is always about showing up, like creating on 2 different days. The other two are small tasks that lean toward tools you haven't tried yet, like downloading five assets, trying a preset from the library, removing a background or animating something.

Finish all three and the weekly chest opens for 20 credits. You open it yourself on the Rewards page. If you forget, last week's chest opens on its own, so you never lose one.

Invite friends

Your friends get
20% off their first month of any monthly plan
When they sign up through your invite link and subscribe within 30 days.
25 credits
when a friend makes their first asset in their first two weeks, for up to 10 friends a year
150 to 1,000
credits when a friend subscribes to Starter, Adventurer or Archmage, for up to 5 paying friends a year

The subscription reward is paid out after 14 days, once the payment has gone through without a refund. Free accounts can invite people too. To keep it fair, a subscription paid with a card you've used doesn't count, and if your friend is on the same network as you, their first asset gives you XP but no credits.

Where to start

Open the Rewards page to see your level, this week's quests and your firsts card. If you haven't made anything this week, a quick sprite in the pixel art generator already counts toward your first quest.